PRO - The best protection for frontal assault with a frequently used Assault soldier, added health bonus might even support a kind of tanking strategy. aside from having no special (greater) tactical abilities. Thus, the reader must excuse certain liberties.ĬON - None!. This is also a unique section slightly mentioning other more suitable armors at classes where available according to previous studies, which even though they are justified, do gain a certain level of subjectivity (which in turn is mentioned here to maintain legitimacy) by the lone fact, that is the marginally relative interchangeability of the armors on classes. Due to the simple straightforward nature of the strategic enhancements provided by this protection, unlike the articles of other Armor Suits, this one will be short and will concentrate on one of its main aspects, the HP bonus, but its alternate implications and the more characteristic immunities. These benefits are also conferred by Archangel and Ghost Armor.Ĭlass-based differentiation collected to one place. This is not the case with Chryssalids, as their Poisonous Claws inflicts poison in addition to their base damage, and being immune does not modify their behavior.Īs of XCOM: Enemy Within, Titan Armor is no longer the only armor type which grants fire and poison immunity. However, being poisoned may be preferable if the Aim/movement penalties are a minor concern to the player, as the raw damage sustained from a Thin Man's primary weapon is significantly greater than poison damage, and they will not attempt to use Poison Spit against an immune target. Poison immunity may still prove useful during late-game Council missions which are often infested with numerous Thin Men. Typically by the time Titan Armor can be manufactured, poisonous enemies are less common, the 3 HP loss may be considered trivial (more so on lower difficulties), and Medikits are plentiful. Poison is most dangerous at the beginning of the game when Thin Men and Chryssalids are plentiful, and Medikit production/uses are limited. The immunity to poison may also be of questionable relevance. One exception is the Flamethrower available to MEC Troopers the MEC does not have to worry about friendly fire if nearby soldiers are immune. The value of fire immunity is questionable, as burning areas tend to be scarce (depending on use of explosives), usually provide no cover, and can often simply be avoided. The fire immunity does not protect a soldier from damage caused by explosions (including vehicles) beyond the health bonus it provides, as explosions are considered concussive damage. Combining this armor with Chitin Plating can turn a Heavy or Assault soldier into a walking juggernaut and make them extremely difficult to dislodge from cover this can be further augmented by the two class abilities that are unlocked at the rank of Major rank: Will to Survive (Heavy) and Extra Conditioning (Assault). It can easily be produced for an entire squad and may become a staple for XCOM's soldiers. Titan Armor has the game's largest health bonus, and unlike other late-game armors, is quite affordable for its quality. Sniper (60%) : (need to add elevation to be competitive).In XCOM: Enemy Within, the sealed property is amended with "and airway interruption." Ghost armor (20%) + Full Cover (40%) + Tactical Sense with 4 enemies (20%) Ghost armor (20%) + Full Cover(40%) + Target Suppressed (30%) Heavy (90%) : (Suppression can help other people). Ghost armor (20%) + Full Cover (40%) + Dense Smoke Grenade (40%) Here is how each class plays the defense game to get close without hunkering: Support (100%) : (Smoke Grenade can help other people). Here are a few ways you can get unhittable against those aliens.Īnyone wearing Ghost armor can get unhittable by hunkering in full cover: Ghost armor (20%) + Hunkering in Full Cover (80%) If you can raise your defense to 100, those aliens cannot hit you with plasma weapons. Most aliens have an aim stat lower than 100. Melee doesn't miss and hp is the only important stat.Īgainst plasma weapons? Ghost armor has 6 hp and 20% defense. Against melee'ing aliens? Go Titan to take the hit or go Archangel to avoid it.
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